His attacks are easy enough to dodge (if you're a human player or have decent AI) but he has a limited ability to create 'combo's by having multiple attacks on screen at once. He doesn't hitstun like other characters do, instead he does single damage attacks that constantly hit the opponent, and builds up KARMA which does Damage Over Time. I am building Sans specifically for SaltyBet, but I am trying to balance him as much as possible, so hopefully in the end he is playable.
I still have quite a bit of work to do, but here's some information: